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A Dungeons & Dragons adventure, designed for characters of level 8-13, that revisits Castle Greyhawk and the classic dungeon beneath. This adventure is usable as a mini-campaign on its own, a story arc in a Dungeon Master's regular campaign, or as a series of small side adventures with a big payoff.

A Dungeons & Dragons adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. A classic D&D location updated for D&D 3.5, and features many new surprises. Rich with source material for players and a new combat encounter format designed to make the Dungeon Master's job easier.

Part three of the D&D adventure series that began in Barrow of the Forgotten King and Sinister Spire. Evil yuan-ti conspire to destroy a kingdom using dark rituals and the bones of a long-dead king. To win the day, heroes must storm the yuan-ti fortress and wrest the bones from the cultists' clutches before they complete their rituals and unleash a far greater menace upon the world. This is designed for 6th-level characters. The third adventure in a three-part series, it can also be played as a stand-alone adventure.

Dare you brave The Sinister Spire? The Sinister Spire is the second of a three-part adventure arc that started with Barrow of the Forgotten King, but is easily played as a stand-alone adventure. Chasing the tomb-robbers from Barrow of the Forgotten King into the Underdark, the heroes stumble upon a desolated subterranean city with a dark secret. This 64-page adventure is designed for 4th-level characters.

The Barrow of the Forgotten King is a D&D adventure for 2nd level characters that should advance to the 4th or 5th level upon completion. It can be easily modified if the characters are somewhat higher in level. The adventure is set in the village of Kingsholm whose most notable feature is its ancient cemetery that is said to have existed even before the village.

Elminster's tower lies in ruins, and the town of Shadowdale has been conquered by evil Sharrans and the nefarious forces of Zhentil Keep. To drive the villains out of Shadowdale, the heroes must organize and lead a desperate revolt of Dalesfolk against their conquerors and thwart the sinister designs of Shar's servants and the Zhent garrison. An adventure designed for levels 8-13 and is part two of a three-part series set in the Forgotten Realms, although it can easily be played as a stand-alone adventure. Also contains detailed source material on the town of Shadowdale and it's environs.

The shattered cities and vast dungeons of Xen?drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent waits to be rediscovered. But beware! Terrible monsters rule Xen?drik now, and explorers searching for gold or glory often find death instead. Here is everything you need to adventure in the shattered continent of Xen?drik.

Revisit a classic D&D adventure, now expanded and updated! A 224-page D&D adventure that harkens back to classic 1st-edition adventure, Ravenloft. This expands on the original adventure and introduces some never-before-seen threats. It features a new encounter format designed to make running the adventure easier for the Dungeon Master. This new layout includes such details as more graphics and readily available stat blocks, both of which can shorten preparation time and gameplay.

Who Can Stand Against the Son of the Dragon? The Red Hand of Doom is a Dungeons & Dragons adventure designed for characters of levels 6-12. Confronted with the relentless advance of Azurr Kul?s horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul?s dreams rain destruction upon the human lands?

A Campaign Arc for Characters of Levels 1-18. The Moonsea is a perilous frontier ruled by tyrants and threatened by monsters. Here cities consumed by decadence and war rise and fall like the sun, and conspiracies abound. Great adventure awaits those who oppose evil, for the Moonsea is rife with it. This book contains 37 loosely connected adventures that can be run individually or linked to form the basis of an entire Forgotten Realms campaign. There are maps and descriptions of the major Moonsea cities of Melvaunt, Hillsfar, Mulmaster, and Zhentil Keep, and statistics and descriptions of 15 important campaign villains.

An Adventure Module set in the Cormyr region of the Forgotten Realms. The heroes are called in to investigate a newly-dedicated Temple of Mystra. Their investigations lead them from the Temple, into the Vast Swamp, and from there into the Plane of Shadow, where they confront minion of Shar and Cyric who are allied in an effort to tear a whole in Mystra's Weave over the Vast Swamp. The heroes must not only stop the evil doers from succeeding, but also perhaps help a down-on-its luck tribe of lizardfolk, and rescue intended sacrifice victims along the way.

This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea. Though set in the Forgotten Realms, Dungeon Masters can place this adventure anywhere in the Realms, or easily adapt it for their own D&D campaigns. This adventure features encounters written to facilitate the use of D&D Miniatures and is designed for 4th-level characters.

Scourge of the Howling Horde is a D&D adventure for first-level characters that pits heroes against a menacing tribe of goblins and their monstrous allies. It showcases a new encounter format designed to help Dungeon Masters run memorable encounters more easily. It also includes sidebars that contain useful advice such as differences when running the adventure for new players or for seasoned players.

This low-level D&D adventure showcases a new format for combat encounters, designed to speed gameplay and make encounter preparation easier for the Dungeon Master. A companion title to Scourge of the Howling Horde, this adventure pits players against an ever-evolving dungeon filled with creatures of chaos. It includes enough adventure material for the Dungeon Master to easily expand or streamline the campaign and provides information on how this adventure links with the previous adventure.

If you're looking for a wacky jaunt across the planes, merrily killing drow and demons, this will probably work for you. If you're looking for an adventure with plot & complexity, you'd best look elsewhere. The format of the adventure provides all the material for a single encounter on one page, or two facing pages, along with full stat blocks. This campaign for 9-12 level that has it all, tough encounters, some role play opportunities, allies for your party, legendary weapons to quest for, and an easy to follow format for DMs.

This full-length adventure for the Eberron campaign setting is designed to showcase many of the most unique traits of the Eberron setting. It plays out across the entire face of the Eberron realm and is designed to either be a stand-alone adventure or an immediate follow-up to the short adventure Forgotten Forge provided in the Eberron Campaign Setting.

The second adventure for the new Eberron campaign setting. It plays out across the entire face of the Eberron world and is designed to either be a stand-alone adventure or an immediate follow-up to the first published Eberron adventure, Shadows of the Last War. The plot hooks, villains, edge of your seat action, excitement and the race against time atmosphere provide great enjoyment as the players chase the villain through four encounters.

The third stand-alone adventure for the new Eberron campaign setting. It plays out across the Eberron world and is designed to either be a stand-alone adventure or an immediate follow-up to the first and second published Eberron adventures, Shadows of the Last War and Whispers of the Vampire's Blade.

A campaign book designed for the Eberron setting. It is designed for four 5th level characters and is a good old fashioned quest adventure with the players seeking an artifact called The Dragon's Eye. The ancient artifact was created during the age of Demons and it is said the Eye can give the holder total domination over dragons. The dragons are none to happy about someone finding the artifact that had been considered mere legend so they set out to find the Eye for safekeeping. Meanwhile, the Lich Queen Vol is dead set on finding the Eye for herself and has set her agents about finding the artifact. The journey will take the group over 5,000 miles in their travels. The players will be drawn into their adventure with the promise of a great treasure, hired by a Silver Dragon named Sur'Kil, who will appear to them in the form of a middle-aged human. The first target is the Temple of Kha'shazul, located in the jungles of Q'barra, and home to various tribes of Lizard Folk. Sur'Kil speaks only of ancient relics to be found within the temple but does not mention the Eye specifically.

The Golden Dragon, conceived as a skyfaring warship, now serves as a symbol of peace among the Five Nations. Even before the luxurious airship embarks on its maiden voyage, nefarious pirates, thieves, and saboteurs conspire to defame, steal, or destroy it. Resourceful adventurers are needed to protect the ship and its passengers, but can they uncover the secret enemy lurking in their midst? This is a stand-alone adventure for the Eberron campaign setting. Designed to challenge 7th-level characters, it takes heroes on a perilous journey from Sharn to Stormreach and serves as a launching pad for adventures the world over.

 
Dungeons and Dragons 4.0
Dungeons and Dragons 3.0
Advanced Dungeons and Dragons (2nd Ed)
Advanced Dungeons and Dragons
Dungeons and Dragons

 

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